Fallout 3: Expanded Ending slides

Project Overview

Whoever played Fallout 3 knows that its ending slides only contain the bare minimum, meaning the Player's Karma and main story choice at the end.

I want to change this and add more ending slides for side quests, settlements and major characters, as it was done in New Vegas or in classic Fallout titles.

Now I had several options:
1) Using the AI Synth tool.
a. Either just use the Narrator / Ron Pearlman for it all.
b. do it like New Vegas and use voices of the affected NPCs (it would create diversity and be easier to listen to than just AI Ron Pearlman all the time)
2) Finding a good enough narrator
3) Finding a narrator that can impersonate Ron Pearlman to almost be recognized as such.

Personally, I'm not a fan of 1) because a lot of these voices, sadly, still sound robotic as hell, which was disappointing but even less am I a fan of 2) since it's a weird change inbetween and would also not feel the same.

So, now here I am, searching for a male voice that comes close enough to Ron Pearlman to, at best, be almost indistinguishable. 

My wish is to expand upon the existing ending slides, NOT replacing them, in order to make the player feel the impact of their choices even more than the original game managed to do.

If someone feels up to that task, feel free to contact me.

You are viewing the logged out version of this page.

When you are logged in, you can comment, add submissions, create projects, upvote, search open roles, and way more. Login here.

Voice Actor
Voice Actor
Fallout Narrator - Ron Pearlman impersonation
open
Unpaid

The main characteristics of this role are these:

1.) You  have narrate certain scenarios for the game's ending in the same style of Ron Pearlman.

2.) You have to at least try and make your voice sound as close as possible to Ron Pearlman himself.

  • (monotonous and bleak) War. War never changes.

  • (slightly uplifting but overall neutral) The Capital Wasteland proved to be a cruel and inhospitable place. But the Lone Wanderer refused to surrender to the vices that had claimed so many others. The values passed on from father to child: Selflessness, (Pause) compassion, (Pause) honor (Pause) guided this noble soul through countless trials and triumphs.

  • But it was not until the end of this long road that the Lone Wanderer learned the true meaning of that greatest of virtues: (Pause) Sacrifice.

    Stepping into the irradiated control chamber of Project Purity, the child followed the example of the father, sacrificing life itself for the greater good of mankind.

Video Editor
Video Editor
VIdeo editor for the new ending slides
open
Unpaid

If you understand how to create new ending slides, based on the script I give you, in the style of Fallout 3's original slides, contact me.

  • Say something you think would fit

Comments

Public Submissions

You are viewing the logged out version of this page.

When you are logged in, you can comment, add submissions, create projects, upvote, search open roles, and way more. Login here.