
Dawnsbury Days is a 2024 turn-based tactics videogame with a 95%+ positive rating out of 400 reviews on Steam. It's a singleplayer sincere and positive RPG story about a group of childhood friends who rise up to defend their hometown from evil monsters.
The Profane Barrier is an upcoming DLC story expansion for the video game. The expansion adds 24 additional encounters (levels) to the game and leads the heroes through the swamps, underground cities and even Heaven itself as they seek out allies and solve mysteries in order to defend against an even greater threat -- the Profane Barrier, a living spell the demons created that would kill everyone on the plane.
I'm looking to cast for every role in the expansion story except for the four main characters who will be voiced by their original actors.
Compensation. I offer $3/line, with a minimum of $40/actor. I expect three takes for each line, but will pay additional compensation for extra rereads on top of that. If you audition for minor roles with only a few lines, consider auditioning for multiple roles.
No AI. Dawnsbury Days doesn't use AI, I will not use your voice for AI and your contract will include the NAVA AI rider.
Timeline. I expect casting to happen in January and I will need your lines delivered in February, and remain available for rereads in March.
How to audition. Please record 2-3 takes for each audition line, in the format A-B-C-A-B-C. Do not slate. In the accompanying text, please consider including references to your past work, if any, and your demo if you have one (no worries if not).
Tone: Themes. Dawnsbury Days is a sincere light story of good against evil. The heroes are genuine friends and the villains are well aware that they're evil. The tone is bright, youthful, adventurous, optimistic: Life is full wonders, so let's explore them. Good will triumph over evil eventually and there will be a happy ending for everyone (well the good guys, at least).

Tone: A Tabletop Adventure. The game attempts to emulate the feel of a tabletop roleplaying game, where characters use slightly exaggerated voices as the gamemaster must use a different voice tint for each character. In any case, most characters speak confidently, perhaps even theatrically, and in a strong voice. Characters enunciate well and clearly, while still emoting throughout. Think of it almost as if you're putting on a classical play.

Tone: References to rules. Many characters often refer to the game rules in dialogue, e.g. "I hope the enemy rolls a 1 on his next attack roll!". Technically this is a 4th-wall break, but the characters don't view it that way. They take their lines seriously, as though the game rules really were a law of the physical universe they're in.