P4GR - Additional Arts and Animation Crew

Project Overview
Almost two years back, I set out to start a YouTube project based on Persona 4 Golden. Now, after that time, it's gone radio silent. But, even so, we still carry on. We still have a passion and desire to get this out and we have every intention of getting it out there.
There's just a few things we'll be needing to really move forward. And I'm hoping to look towards the Casting Call Club community to see if there's anybody out there with the skills and passion to make those things a reality.
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(The project currently has no budget, and thus this is an unpaid role. If that is a detractor in your interest in taking on the task, I do not blame you.)
For my endeavors in utilizing Live2D to give a more authentic Visual Novel feel to the series while also heavily decreasing the workload for having catching visuals to draw audiences in. I will be needing artists who can craft the models that will be used for rigging in the Cubism Editor.
Specifically of the character designers, this section of the team will be in charge of creating the male character models (such as Yu Narukami, Yosuke Hanamura, Kanji Tatsumi, etc.).
If you could leave your Discord and some examples of your artistic prowess below, I would love to have you onboard!
- english
*Say something you think would fit*
For the greater information, refer to Male Character Designer above. The short and sweet is that character models are required for the Live2D program to work with. Thus, character design will be handled by two sections of the art team.
This section will be handling the models for female characters (such as Chie Satonaka, Rise Kujikawa, Yukiko Amagi, etc.).
If you could leave your Discord below, I will contact you as soon as possible..
*Say something you think would fit*
While I do plan to take on this role myself as well, it would do wonders to have others who can assist with splitting and rigging models for the characters into the Cubism Editor.
Whether you have some or a lot of experience in this space or if you have none but are willing to learn and help me out with this. Either would be greatly appreciated!
(This will be done using Live2D Cubism Editor. However, it will be done at zero expense of our crew. The Free Version offers more than enough for what we need to be done in the program.)
If you could just leave your Discord below, I'll contact you as soon as possible!
- english
*Say something you think would fit*
To animation characters within Live2D Cubism, character models need to be broken down to essentially be separated into categories of each of their individual parts.
This section of the animation team will be handling that separation of parts for each of the characters in any photo editing software. (Most if not all can work for this, so long as they can export .psd files.)
If you could leave your Discord below, I will contact you as soon as possible!
*Say something you think would fit*
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