Fallout: The Fens Sheriff's Department
Project Overview
***You are in luck! Voice actors do NOT have to send me individually named files for each lines. I will do that work. I work best when each sit-down session at the mic is recorded into a single mono wav file. Specific directions will be given to those who are selected for roles. Please follow them.***
The Fens Sheriff's Department is the sequel to the quest mod "The Bleachers: A Diamond City Story", winner of Nexusmods Oct 2019 mod of the month for Fallout 4 and something my mother keeps saying is "very nice dear".
"The Fens Sheriff's Department" is a DLC sized quest mod that weaves seamlessly (better than most at least) into the current Fallout 4 world and setting, bringing new stories, factions, locations, and NPCs to the player. Unlike many other mods and games, The Fens Sheriff's Department is more along the lines of an interactive story. The player is no longer the star of the show. They cannot assume command and steer the course of history two weeks after showing up. They are instead a witness and participant in events that are bigger and more important than they are.
It is a DLC sized quest mod for Fallout 4. It fills out the unused space on top of the eastern wall on the outside of Diamond City, expanding on The Bleachers to encompass virtually the entire east wall. This will be, to put it mildly, an overhaul of the guards outside of Diamond City. New guard classes with their own armors (sniper, scout, scavver, enlisted, and DC internal), new voiced NPCs, a new full-fledged companion with over 4500 lines of dialogue (part already filled, sorry), old friends, new NPCs, new internal cells, new quests totalling >25h of new gameplay, radiant occupation quests, a lot of very extended dialogue scenes the mod author is known for, and 3 new story lines that start with and are driven by the occurrences that happen in "The Bleachers: A Diamond City Story": A companion specific quest story, a Fens Sheriff's Department quest story, and a story that leaves Diamond City as the last faction left standing in The Commonwealth - the so called "Diamond City Wins" ending.
Please Note: There are many minor roles with only a few lines, some with only one line. I have combined many of these roles into the same audition to save the number of listings and sanity. Most of these minor roles have less than 25 lines, even after combining them into a single listing.
You can have more than one minor role, so flex those false voice muscles. Feel free to apply for as many roles as you like.
Successful voice actors will have a decent microphone setup with a pop-filter and a means to reduce reverb - be it recording in a sound baffled room, on your bed under the sheets, in a full cost closet, or a pillow fort.
Additional videos:
https://youtu.be/lX0yPZjwMLc - Tour the "good guy" spaces in this story
Read what people are saying about "The Bleachers: A Diamond City Story":
"My favorite mod ever." - A lot of people on Youtube and the comments section
"The NPCs are deep, live their own lives, and have their own hopes and dreams." - A lot of other people on Youtube and the comments section
"The interior design is amazing. The rooms actually look lived-in." - Someone I suddenly liked a lot.
"If Steve Irwin, Fred Rogers, and Bob Ross could have a kid, it would be Munkyspunk." - Lively, after being visited by the Ghost of Munky Future.
"Why are all the textures purple?" - someone who didn't read the installation instructions.
"Waste of space." - One mod list user
"I can't parse clauses in a contextually relevant manner, so I mock your writing." - Another who couldn't get Discord to recognize his mic
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Latest Updates
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Thank you everyone, and I mean everyone!! for auditioning. I have selected someone to fill nearly every role that was auditioned for, and those who got the roles will be contacted shortly. I am waiting for a few more auditions to come in (hopefully) before making final selections. The lines, spreadsheets, and recording instructions are all prepared and ready to be sent out. Rest assured, I am working on my end and listening to each audition as they come in.
~1300 lines, 21,600 words
The Sheriff is one of the leads of this story named after her department. She has many scenes in this story, some formal, some casual, and some with high emotion. The part is large, but there is a lot of extended recordable scene material for an aspiring voice actress to put in her portfolio. She has a rich history that will be shared with anyone who asks, so please do so if you think it would help with your audition
The Sheriff is no-nonsense, very intimidating, and has a sense of humor that is drier than a desert but very, very hard to spot. She is a military super-lifer: born and raised by the Brotherhood of Steel to be one of their finest officers. However, she went AWOL with her squad. She is most often talking in a confident, stern, or irritated demeanor. She knows what it takes to be safe in her world - merciless, overwhelming, and exemplary violence on those who would hurt you or your loved ones until they can harm you no more. She is famous for taking few, if any, prisoners. She is socially defective, and could not show close emotional ties if her life depended on it. Despite this, she is well-loved by the citizens of Diamond City, who give a wink and nod to her methods - given they are the prime beneficiaries of it.
The Sheriff has a significant amount of lines compared to the other open roles in this story. VA should be prepared for almost 1300 lines, possibly more.
I am looking for a female with a mature and low voice. The type of person that never smiles, is either constantly irritated or wants you to think she's irritated, and has a desert dry flat deadpan joke delivery ability.
The Gunner blood we spill will wash away the shame of the Minutemen and they will never threaten our friends again. No prisoners. No survivors.
I'm always serious.
Remember Fiddle. Remember Oakes' daughter. Remember your friends they've taken from you. These are Gunners. You know what to do.
Aprox 350 lines, 6300 words
Like the other Lieutenants, Lieutenant Dan is a life-long comrade of The Sheriff. They were born and raised into the Brotherhood of Steel together. They trained and graduated the academy together, and they went AWOL together.
Lieutenant Dan is 2nd in command of the Fens Sheriff's Department. He is the Sheriff's right-hand man, and gives a fair number of mission briefings during the mod. He is terse but polite, and doesn't have much use for humor while on duty. He is a tech nerd and pre-war historian at heart. He keeps the heavy machinery of the department in working order and is a veritable encyclopedia of early BoS and Vault-Tec history. He accompanies the player on one mission during the story but gives a fair number of mission to do.
I'm looking for a middle aged male voice with a commanding presence.
It's a marvel of science and engineering, a credit to Dr. McClintock and her education. She has achieved much at such a young age.
The Sheriff had Delano radio for us to report as soon as we were done here. We leave this to our scavvers and head out right away.
Their core operations are run by a couple handfuls of individuals to be found at two targets of interest.
Approx 425 lines, 7800 words
Like the other Lieutenants, Lieutenant Harkins is a life-long comrade of The Sheriff. They were born and raised into the Brotherhood of Steel together. They trained and graduated the academy together, and they went AWOL together.
Being stationed in the middle of downtown Boston has its benefits for defenders - chief among them are the seemingly limitless supply of sniper nests. Lieutenant Harkins is the head of the sniper division of the Department, taking the best shots of the department and training them to be proper snipers. To bolster the Department's reputation, The Sheriff sends her to the regional sharpshooter competitions, where she always places in the top 3, usually in first place.
Boasting, by far, the highest kill count in the department, the knowledge that Harkins' and her snipers are somewhere up in those buildings stops most trouble before it begins. Harkins is known as a party animal off duty, often getting into trouble that's not-over-her-head at the local watering holes where her reputation as a killer reigns supreme.
I'm looking for a middle aged female voice, somewhat low, very confident. Lieutenant Harkins is inspired by Linda Hamilton's Sarah Conner
The current state of the Brotherhood is a story about fundamentalism, intolerance, and an exercise in self-interests.
Technological might and tactical incompetence don't mix well, that makes them unpredictable, and very, very dangerous.
Sora, right? Didn't the little shit grope her, then she went to McDonough who did the same thing, so she punched him too? I like her already.
Approx 310 lines, 5500 words
Like the other Lieutenants, Lieutenant Spears is a life-long comrade of The Sheriff. They were born and raised into the Brotherhood of Steel together. They trained and graduated the academy together, and they went AWOL together.
Lieutenant Spears is a gear-head through and through. He heads of the mechanized (Power Armor) division of the Sheriff's Department. He is good at his job and loves nothing more than talking about Power Armor with like-minded people. He is very gregarious and quick to smile - a result of being lucky enough to do what he loves for a living. He accompanies the player on two critical quests during the story.
I'm looking for a middle aged male, preferable African American, with a strong but jovial/gentle presence to their voice, like a young Santa Claus. Lieutenant Spears is inspired by Apone from Aliens.
Beat on it, dip it in glue, store in wet salt for a year - the T-53 don't care. You just slap a fusion core in and they'll still work fine.
Now you're gonna use my servos to shove a Raider's head up his own ass? Like literally?
Those T-53s we traded the Outcasts for? We also traded for a set of 2nd generation Excavator Power Armor chassis servos they had lyin' around.
Approx 130 lines, 1700 words
Sergeant Oakes is in charge of the main entrance security for the Department. He is a lifelong Diamond City native who has been with the Department from inception. He is mentioned in the video above as having been key in the origin story of the FSD.
His life is marked by a soul-wrenching tragedy that befell him on the same day decribed in the above video, leaving him fighting constant depression complete with suicidal ideations and mental drain. He gets some measure of closure during the story, albeit not complete closure.
Oakes is built like a tank, he is about 6'7" tall and has a deep voice and an overwhelming presence. While still young, he is an emotional shell of the man he used to be - he prefers to simply live to work and work to live as a distraction from a life he views as a burden.
Good work. Drop the head in the basket. Don't forget to check the board on your way out.
I'm not here to answer questions. I'm here to make you leave unless you're cleared... So leave
Quincy is what happens when you put your faith in the shadow of a reputation instead of the real thing. The Minutemen failed Quincy.
~210 lines, 3500 words - THIS WILL GO UP by maybe 200 lines after I finish writing his ambience dialogue.
Gavin McGilly is husband to Sister Luna and head of the service entrance security for the Sheriff's Department. He guards his family inside those walls, so he takes his on-duty hours deadly seriously. But off duty he is quite the character and quick with a joke
McGilly grew up in Far Harbor and worked as a freelance Dudley do-right for the town. Much like the PC after him, he did odd jobs for the residents, be it killing monsters, picking up shipments, or simply helping old ladies reach something on the top shelf. He was the harbor strong man with a boy scout reputation, and it served him well. A chance meeting with Sister Luna in the woods led to a romantic relationship which led to Luna becoming pregnant. They fled Far Harbor together and headed south with a VERY pregnant Sister Luna. The rest of their story comes to light during game play.
I'm looking for a young adult male with a confident and slightly defiant tone.
I totally boned her in the woods!
Who can predict an idiot's next move?
They're a cult, like every other religion, plain and simple. Brainwashing starts early, and happens often.
Approv 325 lines, 6600 words
Commander Angie Delano is the sister-in-law of Sergeant Oakes and the de facto head of office operations for the Department. She works at the front staff deputy window, greeting all newcomers, maintaining inventories, posting routine bounties and specialized freeland work, checking in vistors for their appointments, and providing the player with a number of missions during the story. She is VERY good at her work.
She doesn't chit-chat while on duty, but off duty she is one of the friendlier people in the Department. She was born and raised in Nuka World with her sister, moving to Diamond City in her teens. Like Oakes, she has been with the Department since it was formed, but her upbringing in a different city gives her a unique perspective on the world and the affairs of the Department.
Angie is in her mid 20s, she is a single mother of an infant, but has the support structure of the Department to help her raise her daughter. She younger than most of the other members of the FSD.
Gee, that's a nice bunch of invisible synth components, here's some invisible money for them. I'm really busy here, can we not do this now?
They haven't been a force around here in a long, long time. Whitworth says they used to be a big deal long before any of us were born.
She's not much of a conversation unless she's been drinking, but The Sheriff has been good to us, to Diamond City, and to trade in the region. I should add The Sheriff doesn't drink.
~430 lines, 8500 words
Sister Luna is wife to Sergeant McGilly. She is not a member of the Department but a civilian staffer. She owns and operates the 'The Cove' - a shop in Right Field the specializes in hard-to-find collectibles, personalized engravings, clothing, and armor. She is a shrewd business person and jealously guards her reputation as the hardest negotiator in Boston.
Luna grew up in Far Harbor, the only child of a single father who worked at the Eagle's Cove tannery. He taught Luna everything he knew, which was a significant amount, about clothing and armor to ensure she'd have the skills to forge her own way in life. He was tragically killed by a Fog Crawler when she was only a tweener, leaving her to fend for herself at a much younger age than either had anticipated. Luna found refuge as a member of the Children of Atom. She never bought into their beliefs, but lip service and her armor skills got her three hot meals a day and protection. A chance meeting with Sergeant McGilly in the woods led to a romantic relationship which led to Luna becoming pregnant. They fled Far Harbor together and headed south with a VERY pregnant Sister Luna. The rest of their story comes to light during game play.
I'm looking for a young adult female with a skeptical and sarcastic quality.
You look like you need a bondage orange.
Oh the Gunners huh? We just love the Gunners around here - hangin' 20 feet up on street lamps by bailin' wire wrapped around their necks.
That wall brings safety but breeds complacency, it's odd seeing Department's work contribute to both.
~75 lines, 1350 words
Senior Scribe Williams is the main representative of the Brotherhood of Steel in this story. Like the Lieutenants, he grew up alongside The Sheriff. Unlike the Lieutenants, he harbored a lifelong resentment to always playing second fiddle to her in the class rankings.
The Sheriff and her squad went AWOL almost ten years ago. The Brotherhood has finally caught up to her. Scribe Williams is enjoying his assignment to make The Sheriff squirm.
I'm looking for an irritating pencil pusher voice. Think Dr. Venture.
What? Oh yes... Right here on page two. You're right. How forgetful of me. Goodness, I have no idea how you fit it all on just two vertibirds.
If you make whole what you robbed from us in your desertion and surrender the Knight Sergeant, Maxson will consider the case closed.
It means to be worthy of one's parents. Believe me, if they had lived to see her go AWOL, they would have died of shame.
~ lines, 2705 words
Rizzo is the ex-boyfriend of a short lived character from Bleachers: A Diamond City Story. He makes a larger appearance in this mod, acting as a quest giver and requiring a type of closure after the events of the last installment of the story. He was raised in the town of Quincy and was the first member to join the Atom Cats after its initial founding. He is a genuinely nice guy who cares deeply for his friends, the Atom Cats.
You don't know the half of it. They left one guy watchin' us.. Everyone else was up front, guardin' the road like a bunch of idiots.
Glad to see another familiar face. It's such a long haul out here, I hate to leave the rest of the cats that defenseless.
Power Armor Ninja's got a nice ring to it, not gonna lie.
~30 lines, 200 words
Coursers are literally created in a lab by The Institute to act as their enforcers and muscle. Think of a dutifully obedient version of Roy Batty from Bladerunner who enjoys his job of killing for his masters.
I have rolled most of the Coursers for this story into a single role, as they are all very close in their monotone voice and unflappable but quietly psychotic demeanors to each other. They are polite, soft-spoken, confident, and only say any given thing once - because everyone in the room listens when a Courser speaks. Their voices will have the opposite effect of Morgan Freeman's voice. It will leave you unnerved with how cold, detached, and impersonally polite it is.
This information will be of great value for our next stages of disrupting The Commonwealth.
Who are you? What could you have of any value to The Institute?
You would do best to release me.... Immediately.
~87 lines, 1186 words
Corporal Craven serves under Sergeant Squinty and is destined to meet the same fate as her. Squinty is a hot-headed and direct leader while Corporal Craven acts as the moderating voice in what would otherwise be a suicidal bum rush planned by the perpetually angry Sergeant Squinty.
Vault Corporal is another minor role I have merged with this one. The Vault Corporal is a slaver who works for the Gunners, purchasing hostages from kidnappers who never got the ransom money.
Marty is a Gunner disguised as a merchant on the way to resupply his post when encountered by the player.
The combined length of the lines and the emotion resting on the parts they play turns this into a supporting role.
There's a lot of comedy potential for all these roles. I'm looking for someone with a rough voice but able to cover a good range of emotions in all the scenes they are in. Demeanors are skeptical and suspicious - a balancing act with Craven's hot-headed commander and Marty's need to maintain cover.
Hey Sarge, you sure this is our guy? This don't look like the guy in the picture.
I'm just sayin', sir, that due to the nature and severity of your injuries-
Probably anemic and got rad sores all over the ass too. You know the last one you guys pushed on me started droolin' on themselves after you left?
~40 lines, 700 words
Arch-Deacon (I just made that up) Anderson is the head of a Children of Atom sect that occupies a new Vault in this story. Although they had their rules and hallowed grounds, the church was known for NOT harming unbelievers and their willingness to trade with them. When the player encounters Anderson, he is the victim of an unspeakable atrocity, and believes the player has been sent by Atom to deliver him from his torment.
The Arch-Deacon is an old man, but as a religious leader, has a flair for hyperbole, theatrics, descriptive language, convenient conclusions, and is eager to glad-hand. He will have a memorable voice and the ability to make an inconvenience sound like a mass murder through his mastery of rhetoric and public speaking.
Those interlopers... Those butchers! No... Atom saves his most terrible punishment for those who would desecrate our holy grounds!
Atom will rise up from the eye of division and smite them into the hazmat pit of oblivion! They will die a million half lives of decay!
They will never see the light of division! They will be condemned to the unholy cold of inert matter, forsake-(interrupted mid-rant)
-54 lines, 915 words
Lenny is a greaseball of a merchant. When the player meets him, The Sheriff has just caught up with him and has a bone to pick.
'Bunker Hill Client' is a minor role with a few lines, I have merged it into Lenny's role to save space.
Bad Trip is an aggrieved Raider Boss with a few lines during a scene. He is very angry and worried for his life.
I'm looking for a slick used car dealer type of voice. Someone you don't trust just based on their sound of their voice alone. Lenny is going to be in tremendous pain and terrified when the player catches up with him.
The caravan's been stopping in the bazaar over there for a few years now, and naturally we got to know the guards too.
Yeah... I know, we're workin' on that. But the positive result convinced us to put a tail on her.
I'm tellin' the truth!! It was the Gunners!! *gasp for air* I swear, they had the skulls on their armor and everythin'! Lots of caps. It was, it was-
~ 72 lines, 1500 words
Sora is an ex-Diamond City guard who lost her job after sticking up for herself. She moved with her siblings to Concord to open the first 'shopping center' since the war. Basically food, clothes, and booze under one roof. Concord was overrun by Raiders not long after, so they moved to a new building on the other side of the city.
She, and her two siblings, are now co-owners of 'The Manhattan Project', an ex-office building converted and cleaned up to house their respective business endeavors. The Manhattan Project is a fashion clothing store on the bottom floor and a live musical act bar on the second floor. Note, this place is not a strip club.
Sora is a confident woman who is a bit over-protective of her siblings and as the oldest sibling, the unofficial head. She doesn't take shit, and has no patience for troublemakers in her establishment.
I heard Charlie at the Third Rail has a special algorithm it uses specifically to water down drinks just enough you can't taste it.
I had a Ghoul in here the other week. She was trying on some new clothes. She asked me how she looked in them. How the hell do you answer that? What the hell are you supposed to say to that? There's no right answer here.
Me? I was a guard until I broke Danny Sullivan's nose for putting his hand on my ass and giving his opinion of it.
~44 lines, 721 words
Padlock and Trinket are minor roles used during the unfolding of missions during the storyline. There aren't enough lines for either to warrant a single role listing.
Padlock and Trinkey are both middle aged males, working as caravan merchants when the player encounters them. Their conversations are brief and send the player on their way.
Patrick has run into a bit of a problem - the player has been tasked with killing him and he doesn't even know why. The VA should be able to convey fear and confusion.
I'm looking for a middle aged male's voice, a straight no-nonsense talker.
Ohh.. that's a sad story. I mean, the person I sold it to. He bought it for his little daughter. They lived at University Point at the time.
No. I don't do that stuff. I try to keep my head down so it doesn't get shot off.
Hmmm.. Yeah, of course I remember that one. I've been workin' the road for 30 years and that's only the second brand new photograph I've ever seen.
~49 lines, 597 words
Sergeant Squinty is a bad-guy with the Gunners and destined to die as the story unfolds. When the player meets her, she is part of an ambush team, and sports extensive facial scarring - having taken a flame thrower to the face the year previous. Her vision is failing, her her attitude is as nasty as ever. This role has comedy potential.
Knight Garcia is the enforcer for Senior Scribe Williams. She only has a few lines, so the role has been folded into this one.
Sylvia is a scavver who has called The Sheriff for assistance with an undercover synth operative. She is not happy about it, but she is determined to end the synth threat.
I need a rough and tumble female voice. Consider auditioning for female Raider roles as well, as you can win more than one minor role.
Admit it. I didn't like your shitty guacamole and you'll never get over it.
Too bad for you the Brotherhood doesn't take runts.
NO!!! GOD DAMN IT!! IT'S WELDED SHUT!!! COLONEL!! COLONEL!! CAN YOU READ ME??!! FUCK!! COME IN COLONEL!!!
~50 lines, 844 words
Squeaks is a Raider who is subjected to some pressure to be made to talk. The voice actor should be able to do a voice of someone experiencing significant physical discomfort and giving up information under pressure.
Fishbone is a Raider Boss, she is part of a large scene detailing Raider grievances against one of the lead characters of the story. She will be upset, exasperated, and slightly scared.
Minuteman envoy is a young and eager participant in a quest. She is a good guy and very happy to help.
Are you serious? You expect me to trust you'll come back and let me go?
Yeah, she's fuckin' pissed off about the whole setup thing. How do we always get blamed?
Squeaks... The meetin', right? You wa-wanna know where it's happenin'. *in pain*
~43 lines, 855 words
Brett Dunmore is an ex-Gunner turned trader. He and his wife, Monique, have had a run-in with The Sheriff on a previous occasion and barely escaped with their lives. Brett's Gunner family and comrades weren't so lucky. He hates The Sheriff, The Sheriff's Department, The Gunners, and the player. He is a towering wall of grievance with useful information that the player must obtain.
Lieutenant O'Brian is a Gunner who literally has one line - calling for help over a radio. I merged his role with this one.
Zits is an aggrieved Raider Boss who has a handful of lines during a scene. Likewise, to save a listing with only a few lines, I have merged the role with this one.
I got no taste for this bullshit anymore. Every time I see a Gunner uniform I have nightmares for days. Your Sheriff... she's... she's the devil.
You fuckin' arrogant bastards, think you can walk wherever you want because that god damn angel of death protects you, huh?
Nah, she was in that tricked out Power Armor of course, tore one of our guard's arms clean off and beat him to death with them to get inside.
~50 lines, 844 words
Monique Dunmore is wife to Brett Dunmore. Like Brett, she has had a previous run-in with The Sheriff and was among only a few to make it out alive. She is no fan of The Gunner or The Sheriff, and she would just as soon see everyone in both organizations dead. She has information vital to the player.
Captain Kinnaird is a Gunner with literally one line - radioing for help. I have folded that role into this one to avoid a one-line listing.
Staples is an aggrieved Raider Boss with a few lines during one scene. She has a tough voice from living a hard and brutal life. She is afraid and angry when the scene occurs.
We know those colors and that fuckin' butcher you work for all too well. Now start leavin' or start dyin'.
Brett Henry Dunmore the Third, listen to me, you idiot!! We have Gunners incoming!
And your crew... did I hear something about a chainsaw? What kind of an animal uses a chainsaw on someone?
~13 lines, 188 words
Ozzie is a ghoul working at The Slog settlement. What she is doing on the side brings her into contact with The Sheriff's Department, in a bad way. She is nervous throughout her entire scene.
Daisy is a base game Ghoul who runs her own shop in Goodneighbor, I have a few lines I need added to her for an interaction.
Both roles are for Ghouls - the female will have a VERY raspy voice, but a warm demeanor despite this.
So we're still good, right? You're gonna leave The Slog alone? They won't like it if they find out I'm doing this.
Things are complicated, and-
After almost 250 years, I see it all. More than most people think. It's been a real treat knowing you. Goodbye, Marty.
~32 lines, 564 words
Dennis is a member of the Goodneighbor security detail and friends with The Sheriff's Department. He is an information dealer who is genuinely happy to interact with the player and Sheriff's Department members who speak with him.
As a Ghoul, Dennis' voice will be VERY raspy. He is a friendly guy with a warm demeanor.
(receiving a bribe that hits just right)
*GASP!!!!* IS that? Are they-? Oohhh... Are these real?? Are these REALLY real??!!
Normally, yeah, he'd be redder than his coat, but when he heard it was for you, we just got the mop and dumped his body over the wall.
Sorry to hear about your last one, it's rough getting' eaten alive by ferals.
~50 lines, 746 words
CJ is a slick merchant that the player is tracking down because he double-crossed Sister Luna. He is a big bag of excuses on why he doesn't have the money or the products. His excuses are often made up mid-sentence and really bad.
Scuzz is an aggrieved Raider Boss. He is scared and angry at the situation he has been forced into.
Bob is a settler who has reported someone he knows as a synth. He takes no joy in this, but believes it needs to be done.
Both Scuzz and Bob's roles are too small to warrant a separate listing for each.
This is my... Uncle... Bob?... From the.. uhh, out of town. He came for my uhhh... My err.. My bah mitzvah. Yeah.
Oh, you wanna hear feet first? Lemme tell you about the time she caught us in the crematorium.
You're a synth, Pat, or whatever your designation is. These guys are here for you.
~28 lines, 334 words
The Colonel is an older man who has lived a military life. He is injured and angry when the player catches up with him. The VA should be able to covey an injury, fear, and a raging anger in their voice.
Railroad Envoy participates in a tense scene with the player. They should be angry and indignant.
The Bodyguard is a Raider Bodyguard, scared to death when the player meets him.
No!.. Who are you? You stay the fuck away from me!!
You're god damned right it's a threat you towering stone-faced bitch! We ain't gonna let you stop us.
Why you arrogant fucking tin-armed, glorified security officer. I'll show you what my choice is. I'm gonn-
~30 lines, 388 words
Lucky is a Raider who gets to bring his bosses some good news for a change. He's really excited about this and eager to see said good news come to pass without a hitch.
The Minuteman Envoy is a younger adult, also very eager to make a good impression when the player meets him.
Both roles should be a younger male, kind of naive, but very excited and happy.
What the hell are you talkin' about lady?
That was just plain uncalled for. What the hell you want from me?
Hey, you bring any more good news for them here, you lemme know. Hahaha!!
~33 lines, 483 words
This is a minor role with a couple of handfuls of lines. A Raider Client has contracted with the player under false pretenses. Petey is a hostage take in a tense stand-off. And finally the Bodyguard is cowed into letting the player pass.
I'm looking for a tough talking male with a rough voice and an attitude problem.
If you guys ain't here about the contract, then you better keep moving before we make a snack out of you and your friend.
Computer experts... Heh, funny. Glad you guys showed up.
Yea-.. No.. No! Look lady... I told you. We ain't no Raiders. We're just some simple far-.. fishermen.
Most of the roles are listed above, but it's possible you might not know which is the best for you to apply to.
Leave your audition here if you're willing to do up to 50 lines, and I'll see if something's a good fit for your tone of voice. Who knows? You might win a role you never auditioned for directly.
That's the point. You're about out of chances, "Deputy"... Hope you made your peace.
Are you happy now asshole? We're talkin' Gunners here, if you don't kill them all, they'll be comin' for you AND me.
If you make whole what you robbed from us in your desertion and surrender the Knight Sergeant, Maxson will consider the case closed.
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