Castlevania: Umbra of Sorrow (1999 Fan Project)

Castlevania: Umbra of Sorrow (1999 Fan Project)

Project Overview

NOTE: THIS PROJECT IS NON-PROFIT AND NOT ENDORSED BY KONAMI. ALL CONTENT CREATED SPECIFICALLY FOR THIS FAN PROJECT IS NOT OPEN TO BE USED IN ANY OTHER FAN PROJECT UNLESS THEIR RESPECTIVE CREATORS GIVE YOU PERSONAL PERMISSION AND ARE PROPERLY CREDITED! "CONTENT" IS ARTWORK, MUSIC, VOICE WORK AND PROGRAMMING. "CASTLEVANIA" IS PROPERTY OF KONAMI.

Due to the nature of this as a fan project based upon an existing intellectual property, at this time we unfortunately cannot feel comfortable offering paid roles to any and all auditioning actors. While it is possible this may change in the future, it is unlikely that such an outcome is probable. We apologize for this, as we truly would love nothing more than to be able to pay actors new and old for their talents, but the legality of the project's standing is such that doing so would in all likelihood result in getting everyone involved caught in some very hot water, and we feel it better to have to disappointingly reject the notion of paid roles than to potentially land others in that hot water alongside us. We really are very sorry about this, and hope you can understand our standing on the matter. We're only trying to look out for the little guy and not get anyone into serious legal trouble.


Castlevania: Umbra of Sorrow is a fan project focused on developing a platonic interpretation of the Demon Castle War arc by researching, respecting and tying plot points left unresolved by Koji Igarashi's canon and other unresolved details scattered through the entire Castlevania storyline.

Even though there are projects that have the Demon Castle War as their subject matter, there were still no efforts in producing a story-focused one for this arc that takes the main canon in utmost consideration. The goal of this project is to use 1999 as a stage to resolve several questions with logical solutions, with big emphasis on "connecting the dots", using all of the official Castlevania lore as the foundation.

This project has no pretention to be an ultimate answer or overwrite anyone's own headcanon. Its only goal is to provide a believable, entertaining interpretation of the Demon Castle War.

Plot Summary:



After centuries of consistent defeat at the hands of vampire hunters, a prophecy was rediscovered foretelling the resurrection of Count Dracula in the year of 1999, who will finally plunge the world in terror and agony.



Julius Belmont will reclaim the role of his ancestors, and will be the first Belmont to inherit the sacred Vampire Killer whip after 200 years since it was last wielded by someone of his same bloodline.



Along with agents of the Church, Shinto priests and even a military force, Julius will be sent on a mission to thwart the revival of the Dark Lord before the prophecy can become reality with Dracula rising from his grave to destroy mankind. He is also destined to face a rival with ties to his family's past, and whose name arose from ancestral times to take down the Dark Lord by themselves using a special weapon thought to have vanished in the mists of time...

Project Details:

-Project/Game Length: Estimated with much planning and forethought to be approximately triple the size of the belovedSymphony of the Night, with a larger focus on narrative and storytelling elements.

-Project Timeframe: As we on the development team all have our own lives and jobs and other matters going about outside of our computer monitors, the timeframe is at the moment indefinite. We have estimates of how long ideally it might all take, but these are purely idealistic and not even remotely practical. "Years" is a good way to paraphrase it.

-Actor Turnaround: As per the above, while we have our own internal development deadlines, we do our best to be flexible and not set them in stone if we cannot guarantee it due to other matters getting in the way of development time. Likewise, this would extend to acting cast members--to stay on to the end of the project and its eventual release is a longterm commitment that will in all likelihood have large gaps of downtime for everyone when schedules don't line up practically. As a result, we understand what this would be asking of actors, and would not hold them to the project in any form against their will. Voicework will be assigned on a per-case, as-needed basis, with the schedule(s) of the cast being taken into primary consideration as a small measure of compensation for the longterm commitment the project will require.

-Additional roles: In accordance with the above, we are also only releasing roles as we come across the points of development where we need them. This is partly due to some characters having more dialogue and fleshing-out than others (wouldn't want to give auditioning actors too little information to work off of, after all), but more because of the aforementioned long development times and commitment schedules. It wouldn't do anyone any good to throw a role up that we won't need for a very long time, cast someone, and then make them sit around twiddling their thumbs for months (or more likely longer) on end before we have anything to give them. Releasing roles as we need them makes casting easier on us as well as ensuring we don't inadvertently waste the valuable time of our acting cast, when they could have instead spent that time fulfilling their talents and making a name for themselves on other projects in the interim (which we wholeheartedly support, by the way--if you're cast and we have downtime with nothing to give you yet, absolutely look elsewhere in the meantime--it's your voiceover career, after all, and we have no intention of hampering it, deliberately or otherwise!).

If you're interested in the project, but don't see a role that's available or quite to your liking, be sure to check back periodically! We'll definitely be updating this page with the many additional characters and extras as they come along their development path.

Recording Requirements/Preferences:

-Decent microphone quality: While we're not a large studio with access to Neumann U87s here (we can dream, though!), we do have a standard of preferential quality we're aiming for, and we've set the bar rather high for everyone involved. Below-par recording quality is not, however, an automatic out, as we're not on any sort of timecrunch and that allows for the potential to clean up audio or procure better equipment. Decent recording quality is preferred, but by no means mandatory at this point in time.

-No background noise, or as little as possible: Similar premise to the above. We're not in a position to hire professionals here, and understand the plight of the hobbyist voiceover artist. If auditioners have the means to try and filter out any background noise, then please do so. If they do not, we have the ability to help out to that end--but of course, it wouldn't be particularly practical to have to do it EVERY single time. Again, if you can filter it out, kindly do, if you can't, don't let it deter you from auditioning. A fan blowing in the back of the room does not affect your ability as an actor or actress, and we're not about to treat it as such. Quality acting is more important than flawless waveform quality.

Additional Notes:

-The project deadline, and therefore this casting call's deadline, is as of this moment indefinite. The three-month deadline listed is merely the allotted maximum, and will be prone to extensions accordingly.

-Lastly, and perhaps most importantly, we understand what it is we're asking of potential actors and actresses, and the somewhat unorthodox working environment it presents. But if nothing else, know that despite how high we've set the quality bar for the project as a whole, our overall team approach is rather lax and easygoing by comparison, so as to avoid undue stress and burnout from the longterm development of the project at large. Know that we will not hold or bar any potential castmember from coming and going at their leisure if that is indeed their choice, for we hold ourselves in the same regard of "if you feel you must go, then go with our best regards and well-wishes" as we would hold any of you. These types of things take a very long time to see bear fruit, and we've all been around the block enough times to want to take all the time necessary to create and provide a quality product than try and rush ourselves and release something lesser than what it could have been.

We might be developing a project about Dracula, but we are by no means draconian.

*All artwork displayed and seen on this page are courtesy of our incredible artist, Junki Sakuraba. If desired, more of his work may be seen here: 
https://junkisakuraba.deviantart.com/

**For more information about the project, consult its development thread! 
http://castlevaniadungeon.net/forums/index.php?topic=7852.0

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Latest Updates

  • Deadline extension - August 11th, 2018

    As previously mentioned, the casting call (currently) has no real deadline, and the deadline has been extended accordingly so as not to discourage any potential auditioners from applying.
Voice Actor
Voice Actor
Adrian Farenheit Tepes/Alucard
closed
Unpaid
Role assigned to: martinwain

Adrian Farenheit Tepes is the dhampir son of Count Dracula and a human woman.

When Dracula started his war against mankind, Adrian rejected his name and heritage to side with the humans, and face his immortal father in battle.

Eventually, the Belmonts became unable to touch the holy whip. It was Alucard who protected their bloodline, seeking to one day restore them.

Voice note: Alucard speaks in monotone almost at all times. When speaking normally, his delivery should be calm, collected, with every syllable uttered deliberate in its selection and intended impact upon listeners. On rare occasion emotion seeps through, it should sound believable, but almost abnormal to any listeners who may happen to know him. Robert Belgrade's performance in Symphony of the Night is not a required idiolect to imitate, but serves as a proper baseline for general delivery.

  • "Courtesy did not spare you last time, and it will not spare you now."

  • "What use is an unlocked cage if the bird doesn't want for freedom?"

  • "Dark Metamorphosis!"

Voice Actor
Voice Actor
Lenora Belnades
closed
Unpaid
Role assigned to: TeruTeru VA

Young descendant of the Belnades family, she assists the Church in containing supernatural activity all over the world.

Lenora studied how to control the elements from an early age, and was trained in spellbook combat and sorcery by the genius sorceress Charlotte Aulin herself--who, coincidentally, is Lenora's own family.

Having learned the secret for breaking Dracula's resurrection cycle, she is fated to play a key role in stopping the Count's return.

Voice note: Lenora is young and, although of a kind and compassionate nature, is a bit tactiturn, no-nonsense, and this sometimes gives the impression she is entirely humorless. In spite of her age, her training in the mystic arts has made her wise beyond her years in certain matters. Her voice and vocal range should reflect this to some degree. Portrait of Ruin's Charlotte is a decent baseline for the general voice, but where Charlotte was a cocky know-it-all in her youth, Lenora is much more controlled and presents herself and her knowledge with a bit more class than her mentor once did.

  • "My presence here is a testament that you failed to destroy us. And now I'll put and end to your theatrics!"

  • "You'll not reunite with your castle, mister! You have Lady Charlotte to thank for that!"

  • "This isn't the time to be joking around, Julius! This is serious!"

Voice Actor
Voice Actor
Jonathan Morris
closed
Unpaid
cast offsite

Master vampire hunter, and Julius Belmont's father figure.

Jonathan has endured many sacrifices as a Morris -- first the loss of his father, then the battle with Dracula, and finally the raising of a Belmont descendant. Despite this, Jonathan still keeps a sharp tongue, and has turned the defiance of his youth into a deadly weapon -- take Jonathan's boasting as a joke, and you're probably not escaping a fight with him alive.

Still, age has taught him when to be serious. Even though his demeanor may feel unprofessional, his wisdom vastly overshadows that of most hunters alive.

Voice note: Portrait of Ruin's Jonathan is to be the baseline, but only that. A baseline. We're dealing with the same man, only decades older and wiser. Also, due to the meticulous upkeep of his physical state and fitness, Jonathan does not necessarily have to sound like a decrepit old codger, despite being in his seventies.

  • "There's a reason why the Morrises stopped Dracula three times, Julius. We're tough. And you'll be even tougher. You're already stronger than I was at your age."

  • "Don't get cocky, kid. You may be stronger than I was back then, but evil gets stronger over time, too...and you're not even close to being finished with your training yet. Back to it!"

  • "I know you have this instinct to swing the whip in front of you--must be in your blood or something. But you can't try to win every fight by just swinging that thing right in front of you. You try the same damn thing every time and you're gonna get yourself killed. Use your enemy's position to your advantage, and strike at range!"

Voice Actor
Voice Actor
Death
closed
Unpaid
cast offsite

The manifestation of death on Earth, the Grim Reaper is both a monumentous foe and Count Dracula's closest and oldest ally. Unwavering in his loyalty to his master, Death will take any and all steps he deems necessary for the benefit of his Lord, regardless of the destruction and casualties those steps will doubtless cause--for he will always relish the opportunity to do what he does best.

Voice note: Death's voice will have postprocessing effects done to it, since we of course can't have a magical demon skeleton sounding just like a regular human speaking through a regular human vocal fold. However, Death's voice should be one of cold detachment where anything that isn't his Lord and master is concerned. As a literal god of death, his worldview is one of fatalism and inevitability; outside of very extreme circumstances, he is quite cool and collected, if not arrogant and haughty. He regards the heroes as little more than bothersome gnats to dispose of before they become a nuisance for his master.

  • "So, the Belmont bloodline still lives. No matter. Your presence here is but a small detail on the Lord's designs. Die!"

  • "Very well, then. Rather than your powers, I shall take your soul!"

  • "Foolish child. No one escapes from ME..."

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