I-TrulyAmJustSomeClown
I-TrulyAmJustSomeClown
@justsomeclownBringing Sound to Life: Music & SFX for Games, Animations, and Indie Projects
Hiro is an experienced music producer and sound effects composer specializing in video games. With a background in music composition, sound design, and audio engineering, Hiro blends classical orchestral music with modern electronic sounds to create immersive soundscapes. Hiro's experience includes creating music and sound effects for Roblox, an internship at Call of Duty, and work on Fortnite, where they contributed to dynamic sound design for the popular battle royale game. Currently pursuing a audio engineering degree, Hiro continues to innovate and stay at the forefront of sound design, exploring new trends in game design and audio technology to enhance the gaming experience.
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Add My Discord: ykjustsomeclown
email: [redacted]
This music and sound effects reel showcases a dynamic blend of immersive audio elements and diverse musical styles. It features a rich collection of animal noises, atmospheric ambiances, and dynamic sound effects like doors closing, footsteps, and gunshots, bringing every scene to life. The music transitions through a variety of genres, including powerful rock, nostalgic chiptune, and more, creating an engaging sonic experience. Perfect for film, game, and multimedia projects, this reel offers a unique combination of sound design and music to elevate any production.
SFX:
All My Custom SFX & Mixed With Time Stamps
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MUSIC:
Rock and FNF: If Kanon Was On Silly Billy [But Its Him Shredding A Guitar] - @duccly @cliomusicvevo
Mythical and Fantasy: dark forest
Fast Pace Battle Music: Credits Song For Your Death (w.i.p) [ Fandoms & Vibes album ]
Calm Soothing Vibes: Sally's Lullaby [ Fandoms & Vibes album ]
I Don't Typically Charge But If You Want Here Here's
Fiverr Prices: justsomeclown | Sound Design | Fiverr
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And My Robux Prices Whatever You Want To Do:
Simple Music Tracks (e.g., short jingles, loops) Price Range: 100 to 500 Robux For short and simple compositions, like a background loop or a short theme, the rate tends to be on the lower end. This may include quick, repetitive pieces for games or in-game events.
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Mid-Range Music Tracks (e.g., full compositions, background music) Price Range: 500 to 2,000 Robux For more complex or longer compositions, such as background music for levels, intros, or trailers, composers may charge more. These compositions can range from 1 to 5 minutes, with more layers and varied instrumentation.
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High-Quality and Custom Compositions (e.g., original game soundtracks) Price Range: 750 to 10,000+ Robux If you're commissioning original soundtracks for a game, a complete album, or high-quality compositions with many different instruments, the rate will be much higher. The price may depend on the specific requirements, like the number of tracks, the depth of the music (e.g., orchestral, electronic), and how much customization is involved
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Voice Acting or Specialized Tracks
Price Range: 1,000 to 5,000+ Robux For specialized tracks like voice acting for characters, unique sound effects, or custom sound design, rates can vary greatly. These projects may also require specialized expertise. (edited)
I really want to build my portfolio higher and higher to include roles in Animation Studios, Video Game Studies and Take a Project To The Sky's With Music