Game Development course
docson for Narrator
A disembodied voice, should be calm and mellow, slow and precise speech but not dry and drab. Give it a bit more of a professional energy and sound sort of excited. The general tone of voice is that of a lecture of sorts, or a voice being spoken over an editorial. This character is going to relay a lot of information. So it should be spoken by someone who has kind of a commanding voice but not so overly assertive but not too soft a bit monotone at times.
Hello, and welcome to Jump-star academy.
(calm, reassuring, polite. A line said like someone about to give a speech)Are you an aspiring game developer? Join Jump-star academy!
(calm, slightly enthusiastic, commercial sounding voice.)Game design? Art? History? programming and engineering? It's all here and more! I look forward to seeing you all there.
(optimistic, friendly, polite, soft)